I’m Artem Varnitsin, an Environment and Prop 3D Artist creating visually compelling, production-ready assets for games and real-time projects.
Before moving into 3D, I spent 12 years working as a commercial photographer for brands around the world. That experience continues to shape the way I approach every project — from composition, lighting, and materials to mood, storytelling, and visual clarity.
I specialize in creating game-ready environments, modular asset kits, and props across the full production pipeline. My work combines strong visual design with technically reliable execution, including hard-surface and organic modeling, polygon modeling, SubD, CAD-based workflows, UVs, PBR materials, baking, optimization, and clean integration into real-time engines.
My goal is to help studios and developers turn ideas into polished 3D assets that look distinctive, perform efficiently, and are ready to move smoothly from concept to final implementation.
I enjoy collaborating with both creative and technical teams, solving visual and production challenges, and delivering assets that support the quality, atmosphere, and performance of the final project.
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